Gaming visionary American McGee returns to Wonderland as EA and Spicy Horse Games announce Alice: Madness Returns, the dark and deranged sequel to the year 2000 PC hit, American McGee’s Alice. Designed with the same dark style of the original, but now featuring entirely new visuals, story and game design, Alice: Madness Returns is a fun and addictive action adventure set to release on PC, the PlayStation 3 computer entertainment system and the Xbox 360 video game and entertainment system. The game follows Alice on a journey through a wildly corrupted and shattered Wonderland to uncover the truth behind her haunted past and tortured psyche. In this journey, players will romp through highly-detailed elaborate worlds, encounter a cast of off-beat characters and engage in epic battles with deadly weapons and sinister villains.
Back when Alice Madness Returns was released, the sequel had thre original game available for download for free. Is this still happening? No, I believe Xbox and PS3 versions came with a download code for the original Alice game in HD. Jun 14, 2011 Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. Jul 15, 2017 That project used the Alice FILM rights, which are not controlled by EA, and was funded via Kickstarter. All goals were achieved and all rewards delivered. If you’d like more info on this film/animation project, please check out the Kickstarter page. NO, I do not have a demo of Madness Returns. I don’t have access to any of the removed content.
Alice The Madness Returns Sequel Trailer
“Alice is a classic fiction, infinitely rich with memorable characters, places and experiences. Our approach to Alice: Madness Returns takes this colorful world and reinvents it with psychotic personalities and pervasive insanity” said American McGee, Spicy Horse Games Co-Founder and Senior Creative Director. “We can’t wait to share our vision with Alice in Wonderland fans and gamers around the world.”
Alice: Madness Returnstakes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family’s mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.
“In 2000, we launched a cult hit on the PC with American McGee’s Alice. Ten years later, I’m pleased to announce American is back on board leading the top-rate talent at Spicy Horse Games to create this sequel,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “The Alice in Wonderland fiction continues to be a fan favorite all over the world. We can’t wait for them to experience the next chapter with Alice: Madness Returns.”
Alice: Madness Returns will be available in 2011 for the PC, PlayStation 3 and Xbox 360.
For more information on Alice: Madness Returns, please visit the Official Website.
A selection of some of the game projects that I've worked on.
Alice The Madness Returns Demo
MONUMENT VALLEY
Monument Valley is an illusory adventure of architecture and forgiveness, for iOS and Android devices. It won an Apple Design Award and two Unity Awards.
I was the lead designer and one of the artists on this project, made at ustwo.
'Monument Valley is the most elegant game I've ever played. Every aspect--the presentation, the puzzles, the UI--amazingly elegant! Play it!' -Tim Schafer
STUDIO | ustwo |
MY ROLE | Lead Designer, Artist |
Platforms | iOS / Android |
Release | 2014 |
ALICE: MADNESS RETURNS
Alice: Madness Returns is a gothic horror adventure game, a sequel to the acclaimed American McGee's Alice.I spent three years as Art Director at Spicy Horse in Shanghai, leading a team of talented artists in creatingthe characters, environments, special effects and other visual assets for the game.
The game was awarded 'Best Graphics, Artistic' by GameSpot in 2011.
STUDIO | Spicy Horse |
MY ROLE | Art Director |
Platforms | PS3 / Xbox 360 / PC |
Release | 2011 |
HACKYCAT
Hackycat is my first game as an independent, solo developer. It's a little game about keeping cats in the air. With your feet.
MY ROLE | Code, art, animation |
Platforms | iPhone, iPad & iPod Touch |
Release | Soon! |